MSc(Hons) and BSc(Hons) Indstrial Design (Eindhoven University of Technology)
As a design researcher in a rapidly changing world, Connie is interested in creating creative new concepts for everyday situations and environments, through a user-centered approach. During her under- and postgraduate studies at the Industrial Design department of the Eindhoven University of Technology she developed an interest in studying and designing for the home environment and family life through qualitative user involvement and she has explored this area through several design and research projects.
Connie is currently doing a PhD on Materialising Media, in which she aims to study the affordances of digital and physical media and develop novel concepts that aim at a better integration of digital and physical media in the domestic environment. Specifically, she is looking at physical and digital craft practice and developing new tools and platforms for crafting practices that integrate physical and digital crafting materials, processes and tools into interactive creations – this is called hybrid crafting. This project is done in cooperation with the Industrial Design department of the Eindhoven University of Technology and is sponsored by Microsoft Research.
More information and previous work can be found on Connie’s website: http://www.conniegolsteijn.com.
Connie Golsteijn: email@example.com
Golsteijn, C., Hoven, E. van den, Frohlich, D. and Sellen, A. (2013). Hybrid crafting: towards an integrated practice of crafting with physical and digital components. Accepted for publication in Personal and Ubiquitous Computing, Special Issue: Material Interactions.
Golsteijn, C. and Hoven, E. van den (2013). Facilitating parent-teenager communication through interactive photo cubes. In Personal and Ubiquitous Computing, Volume 17, Issue 2, pp. 273-286.
Golsteijn, C. and Hoven, E. van den (2012). Demo hour: Cueb. In ACM Interactions, Mar/Apr 2012.
Golsteijn, C. and Hoven, E. van den (2011). Facilitating communication about books through an online community. In Personal and Ubiquitous Computing, Volume 15, Issue 2, pp. 197-217.
Golsteijn, C., Hoven, E. van den, Frohlich, D., and Sellen, A. (2012). Towards a more cherishable digital object. In Proceedings of the Designing Interactive Systems Conference (DIS '12). ACM Press, pp. 655-664.
Golsteijn, C. (2012). Materializing and crafting cherished digital media. In Proceedings of the 2012 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended Abstracts (CHI EA '12). ACM Press, pp. 923-926.
Golsteijn, C., Hoven, E. van den, Geurts, S., Eichenbrenner, M., Leest, C. van, Hurk, S. van den and Ling, Y.S. (2008). BLB: A persuasive and interactive installation designed to improve well-being. In Proceedings of the 3rd international conference on Persuasive Technology (PERSUASIVE '08), Springer-Verlag, pp. 262-265.
Golsteijn, C., Hoven, E. van den, Frohlich, D. and Sellen, A. (2013). Integrating technology in creative practice using ‘Materialise’. In Proceedings of the workshop ‘Crafting Interactive Systems: Learning from Digital Art Practice’ at the Computer-Human Interaction conference 2013 (CHI’13), 27 April 2013, Paris, France.
Hoven, E. van den, Golsteijn, C., Geurts, S., Eichenbrenner, M., Leest, C. van, Hurk, S. van den and Ling, Y.S. (2008). Analyzing well-being for the design of a persuasive & interactive installation. In Proceedings of the workshop ‘Surrounded by Persuasive Ambient Intelligence’ at the Computer-Human Interaction conference 2008 (CHI’08), 6 April 2008, Florence, Italy.